$GCM · The house token of Gaming Capital Markets
Games on Solana ship with a token from day one. $GCM is ours — it runs the arcade, gates the perks, and settles the bets. Built on Solana.
Solana made it trivial to issue and trade any asset on-chain. Games are the next asset to get listed.
A game launches with its token on a bonding curve. Token climbs, more players arrive, token climbs again. The community becomes the cap table — and the marketing department.
Sub-second finality and sub-cent fees make real-time, in-game value transfer viable. Every kill, trade, and quest payout settles on-chain instead of in a closed publisher ledger.
Crypto-gaming market cap fell from a ~$35B peak to roughly $4.5B. These are micro-cap, high-variance assets. The thesis is a bet on rotation back in — not a guarantee it has happened.
One token runs the whole arcade: access, perks, and the chips on the table.
The flywheel we point at the whole sector, pointed at ourselves. $GCM is the native asset of the platform — hold it to play, win it at the table, and watch a cut of every game route back into it.
The sector $GCM lives in — live tickets across Solana gaming. Prices are volatile and micro-cap; verify everything on-chain.
A Web3 gaming ecosystem merging hardware, software and IP into one hub — fronted by the PSG1 handheld console with a built-in wallet.
A skill-based browser FPS tournament. Each spawn costs SOL; every kill takes the victim's SOL. Loads in under 20MB and runs in a tab.
A free isometric MMO on Solana. Gather, craft, fish and fight across a shared world; two currencies — in-game Gold and on-chain $KINS.
Connect Phantom, set your odds, and roll. The chips are $GCM (demo credits here), and every result is verifiable with cryptography you can check yourself.
The result is HMAC-SHA256(serverSeed, clientSeed:nonce) mapped to 0–100.
You see the hashed server seed before rolling, so the outcome can't be changed after you bet. Reveal the seed any time to verify.
—0roll, then reveal to verify